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Visualizer for your Playable graphs

Results 8 graph-visualizer issues
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I'm interested in re-writing this with Unity's graph API that is used by Fungus that's used by the animation controller UI, as well as some other third party . The...

Thanks for this very handy tool. It would be much more useful if the nodes had names. Ideally Playables could have a GetName method. Failing that, for many node types...

Pretty simple change that adds a lot to the usability of the graph.

This PR adds an overload to GraphVisualizerClient.Show that takes a name: `public static void Show(PlayableGraph graph, string name)` This allows users to pick a name for their graph that's shown...

I have a single PlayableGraph containing many root level inputs. This is what the UI ends up looking like: ![image](https://user-images.githubusercontent.com/89791/57737893-8fa3d300-766a-11e9-981c-1cb77f763d96.png) I cannot click on any of the states to see...

Am I missing something, or is this just not implemented? For normal timelines, they become unreadably small very quickly: ![image](https://user-images.githubusercontent.com/2693840/39174260-82a555e0-47a7-11e8-9559-7049622cccfd.png) Also, it seems that a Timeline is shown multiple times,...

Hello, I'm trying to access the override track and couldn't find any documentation on how to get it by name, so I'm trying to visualize to at least try to...

Hi I have been trying to figure out how to install this package, but the documentation just links to the general package manager documentation for unity, not documentation on how...