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Rewrite to use UnityEditor.Graphs

Open NullSoldier opened this issue 5 years ago • 6 comments

I'm interested in re-writing this with Unity's graph API that is used by Fungus that's used by the animation controller UI, as well as some other third party . The UI of this is really really bad, so I want to improve it. I don't understand how it managed to look different than the graph that the animation states use because that seems like it just uses UnityEditor.Graphs... I'm not sure why the original author mistakenly implemented his own rendering.

  • No zooming
  • In a real project, the top left dropdown has 1000s of items
  • No search for selecting playable
  • Doesn't seem to be able to find playables in certain cases

What do you think?

NullSoldier avatar Aug 23 '18 18:08 NullSoldier

I'd like that too, I was waiting for the Unity graph to be a bit more stable (and also to have a bit more time on my side) to investigate that. I agree the UI is pretty terrible. If you want to take a look and propose something, I'd be glad to review it!

romainf-unity avatar Aug 24 '18 14:08 romainf-unity

Bump

midiphony avatar Jan 18 '22 14:01 midiphony

If you mean me... please investigate!

LuLuElayne avatar May 23 '22 19:05 LuLuElayne

Please email me personally if UR talking 2m.

LuLuElayne avatar May 24 '22 06:05 LuLuElayne

It's done on purpose and for a reason. I want to let you guys figure it out so I can stop this misbehaving and altering and changing my personal settings to take control of my personal belongings/settings. It's a complete violation in open source rules. It's made my notifications arrive late enuf to loose out jobs/family emergencies etc.

LuLuElayne avatar Aug 12 '22 07:08 LuLuElayne

I'm interested in re-writing this with Unity's graph API that is used by Fungus that's used by the animation controller UI, as well as some other third party . The UI of this is really really bad, so I want to improve it. I don't understand how it managed to look different than the graph that the animation states use because that seems like it just uses UnityEditor.Graphs... I'm not sure why the original author mistakenly implemented his own rendering.

  • No zooming
  • In a real project, the top left dropdown has 1000s of items
  • No search for selecting playable
  • Doesn't seem to be able to find playables in certain cases

What do you think?

i rewrite a grpah visualizer based on new graph api,here is the link https://github.com/terrynoya/YJZPlayableGraphView

terrynoya avatar Nov 16 '22 02:11 terrynoya