com.unity.netcode.gameobjects
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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
## Purpose of this PR Ensure `NetworkBehaviour.IsSessionOwner` is correctly updated when a new DA session owner is promoted. ### Jira ticket todo fixes: #3815 fixes: #3803 ### Changelog - Fixed:...
## Purpose of this PR (WIP) Fixing issue where spawning a player in distributed authority mode via a client, typically session owner, other than the newly connected client and scene...
## Purpose of this PR [//]: # ( Replace this block with what this PR does and why. Describe what you'd like reviewers to know, how you applied the engineering...
**Is your feature request related to a problem? Please describe.** In our project, we have a pretty simple problem: why has a client been disconnected? Disconnects can happen for a...
## Purpose of this PR Removing the Feature Request issue template from this repository as feature requests should probably go through the discussions board. ### Jira ticket n/a ### Changelog...
## Purpose of this PR This PR updates the CharacterControllerNoRigidbody example to use relay along with some additional minor updates. ### Jira ticket NA ### Changelog NA ## Documentation [//]:...
## Purpose of this PR Removing the Feature Request issue template from this repository as feature requests should probably go through the discussions board. ### Jira ticket n/a ### Changelog...
Please include this PR in NGO v2.x: “perf: reduce network behavior ILP type resolution time #3227” **Is your feature request related to a problem? Please describe.** In NGO v2.x, the...
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | RecipeEngine | nuget | patch | `7.3.0` -> `7.3.1` | --- ### Configuration...
This PR contains the following updates: | Package | Type | Update | Change | |---|---|---|---| | RecipeEngine | nuget | patch | `7.3.0` -> `7.3.1` | --- ### Configuration...