Uniday Studio
Uniday Studio
Hi, y'all! I'm interested to port this to UPBGE 0.3 or pay someone talented enough for doing it. It does not work because it uses legacy opengl and the latest...
Hi! Thanks for the text editor, I appreciated it and I'm using in my game engine that works by embedding python. I had to write some code in order to...
## Main proposal: I'd like to propose two improvements to the Python Components UI that will help a lot from the user's perspective. The components, in the way it is...
If you add an animation to a text object of even to a normal object that have a text parented to them, the Frames per Second will go crazy. Rasterizer......
I tried to install pygame_sdl2. It said that I've to download windeps. Done. Then said that I've to install Win SDK. Ok. Then Win SDK said that I've to install...
Some gizmos/icons to preview where some invisible objects are in the editors will speed up the process a lot. Items like: - Cameras - Directional Light - Point Light Also,...
For some reason when you create a new component and enjon tries to open the code for you, a new VS instance is created instead of opening in the project...
I'm trying to build PhysX with my app following [this](https://gameworksdocs.nvidia.com/PhysX/4.0/documentation/PhysXGuide/Manual/BuildingWithPhysX.html) guide, but I'm getting the following errors when I compile my project: ```code 1>FastEngine.lib(PhysicsSystem.obj) : error LNK2038: mismatch detected for...
Since we've been teaching UPBGE (both 0.2.5 and 0.3+) to thousands of students and we also provide support to them, I noticed that there is a constant ongoing discussion regarding...
**I needed Markdown code highlight** to my Game Engine (Cave Engine), so I wrote this one and decided to share here in case anyone want to use it as well...