_tud
_tud
Skript's `cursor slot` expression uses the getItemOnCursor method which doesn't work in creative due to how minecraft is coded, event.getCursor() on the other hand uses the cursor slot FROM the...
> When you change the offlineplayer owner of the skull, the head is forced to be facing north. I believe this shouldn't happen and when the owner is changed, it...
> You also need to respect the original enum name. Normal is also not in the default.lang for the enum environments.normal. > > A test can be added for this....
> The type `normal` refers to the sky (and a few other details like temperature etc), sure overworld works, but normal is the literal name used for the enum and...
> Wait a test script should be added. I wrote an example that's tested > oh right, i forgot to add that, ill do it later :grin:
> I'm against supporting this config option. You can see my reasoning here: #4823 > > However, I **do** think it would be good to support case sensitivity through a...
It already does that ```vb on right click: make player shoot arrow on shoot: broadcast "SHOT" ``` ![image](https://user-images.githubusercontent.com/98935832/181024238-c0b424c5-b5ea-4e1b-9432-4f7b08fba9aa.png)
Should I do it in this PR?
> > i think `turn %objects% %boolean%` should be included too > > Putting two inputs next to each other will create a parsing nightmare. The syntax is also not...
@TheLimeGlass You are wrong. I have reverted your PR #5171 and the code provided in the example works perfectly fine now. ```hs command /hello: trigger: set {_cord2} to the location...