Twisted_Code

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Same thing just happened with Locator's when it got `pattern, any` by mistake. It garbaged the any, not just the pattern-which-should-have-been-a-list. And, of course, the mishap string was still undefined....

I can test tomorrow if I remember, but I think it used to preserve any arguments that were the right type. Hence my reporting this, I don't ever remember it...

As I suspected, it does not do this on 1.19.2. As tested with HexxyCraft, with a debug media cube in my inventory (BTW, that's another thing that needs to be...

So no more free regeneration? Or will it just be the same as potency 1? I should probably look into less sneaky ways of protecting myself from the hostile nighttime...

I'm going to see if I can narrow down the conflicts here when I have some time. Really want to see Hex and Hexal added to ATM 9 once they...

(Disclaimer: this was said without looking at the code nor trying the pre-release) Perhaps the mod should use vanilla's attribute system and define a custom attribute, rather than doing it...

Possibly related issue! (Let me know if I should open a separate issue): I'm getting some weird behavior when trying to use the recipe tree to craft a fletching table...

likewise (yes I know 1.7.10 years a fossil at this point; this is strictly for documentation purposes and not for any expectation of maintenance) I found a bug involving crystal...

I'm not sure what could be causing it, but since you replied I tried to play around with a bit more to at least TRY to get something more actionable,...

just for reference, other Thaumcraft add-ons I have include: Thaumic Tinkerer, Thaumic Exploration, Thaumic Energistics (as mentioned), Witching Gadgets, Magic Bees, Automagy, Tainted Magic, and (technically speaking since they add...