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chances of recipes in recipe tree crafting mode ignored (1.1.3+1.20.1+fabric)

Open MrRedstoneToGo opened this issue 11 months ago • 9 comments

Look at the soul sand: 2024-03-16_02 26 20 2024-03-16_02 26 28 Shouldn't it be ~563 soul sand at the second picture? I think EMI ignores chances in the recipe tree crafting mode but copies the ingredients at the bottom of the recipe tree (which are marked yellow)

PS: Ignore that you can't craft 11 gold nuggets to an ingot without rest

MrRedstoneToGo avatar Mar 16 '24 01:03 MrRedstoneToGo

This is working as intended, while it would be better to display the approximate equality there really isn't that much space, and crafting a recipe tree with chance doesn't make a ton of sense inherently.

emilyploszaj avatar Mar 16 '24 01:03 emilyploszaj

It's just a bit annoying. If I wash soul sand, the number in this mode just decreases by 1 instead of 9. So I have to look in the recipe tree every time to estimate the amount of sand for haunting.

MrRedstoneToGo avatar Mar 16 '24 01:03 MrRedstoneToGo

Oh I was looking at the wrong thing, yes that's definitely an issue.

emilyploszaj avatar Mar 16 '24 02:03 emilyploszaj

Thanks a lot.

MrRedstoneToGo avatar Mar 16 '24 02:03 MrRedstoneToGo

I you've fixed this: Is there any way to tell EMI in the recipe tree crafting mode that you have already pruduced a fluid?

MrRedstoneToGo avatar Mar 18 '24 19:03 MrRedstoneToGo

No, if it's not in your inventory, which is pretty difficult for a fluid to be, it'll be counted as not present. If you complete any step above that requires the fluid, it'll disappear.

emilyploszaj avatar Mar 18 '24 23:03 emilyploszaj

The recipe tree has one big problem: It miscalculates with chances. Another bug, this time with catalysts: 2024-03-19_19 50 40 Regardless of the output of a recipe, EMI should make the amount of catalyst liquids/items only (!) dependent on the description in the recipe.

MrRedstoneToGo avatar Mar 19 '24 19:03 MrRedstoneToGo

Possibly related issue! (Let me know if I should open a separate issue): I'm getting some weird behavior when trying to use the recipe tree to craft a fletching table while the create:crushing_wheel recipe for crushing gravel is set as my default. It shows sand when the ingredient I actually want from that recipe is flint image

Twisted-Code avatar Jul 29 '24 03:07 Twisted-Code

It's a different issue... If it is a problem at all. Maybe the sand represents the recipe and not the output (the main ingredient is always shown) and that would be an improvement. I also have another very similar small problem in mind. Start another issue for that, I'll post my issue there too.

MrRedstoneToGo avatar Jul 29 '24 20:07 MrRedstoneToGo