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White Sun's Zeniths at level 0 give a very big regeneration.

Open hatidotch opened this issue 1 year ago • 5 comments

White Sun's Zeniths(regeneration) at level 0 give an effect of amplifier value of -1. If regeneration effect's amplifier was given outside the range 0–31, remainder when it is divided by 32 is apply. In this case, amplifier value of -1 is equrl to 31. Because white Sun's Zeniths at level 0 has media cost of 0, as a result player can get a very big regeneration effect with media cost of 0.

Sorry, I am not a native English speaker and this text may be ugly.

hatidotch avatar Nov 26 '23 11:11 hatidotch

What version of Hex Casting is this issue for? Do you know if this bug is still present in the 1.20.1 prereleases?

object-Object avatar Jan 11 '24 02:01 object-Object

hexcasting-fabric-1.20.1-0.11.1-7-pre-609 AND hexcasting-forge-1.20.1-0.11.1-7-pre-609 Still present, same result as described in the original post, although I don't know the inner working- they're probably right though. Just casting an any duration potency 0 regen will make you effectively immortal sans a one-hit kill for the duration

Alchristis avatar Jan 13 '24 11:01 Alchristis

Sorry for the delay in replying. I could see this bug in both 1.19.2 and 1.20.1.

hatidotch avatar Jan 13 '24 11:01 hatidotch

I'm sorry. I'm sorry. I closed this issue by mistake.

hatidotch avatar Jan 13 '24 11:01 hatidotch

So no more free regeneration? Or will it just be the same as potency 1? I should probably look into less sneaky ways of protecting myself from the hostile nighttime mobs anyway, but I'll be sad if you remove/"fix" this completely, since I am generally very good at dying :-/ . Even put together a CAD together that makes use of this yesterday.

Twisted-Code avatar Mar 10 '24 17:03 Twisted-Code