Will Usher
Will Usher
If I understand correctly, I think this could be done with the path tracer's shadow catcher plane feature (this is still needs to be made an official/documented feature). This lets...
Hi @chenrui333 , The build log seems a bit odd to me, was this build working before for earlier versions of OSPRay? I guess i'd kind of assume so since...
Hi @chenrui333 , this isn't something we were able to reproduce internally on our regular macOS builds, though I'm not as familiar w/ the Homebrew build environment. It looks like...
Hi @mandeep , it would be good to get the glium version updated. I think I tried updating the glium version in the [arcball-rs demo app](https://github.com/Twinklebear/arcball/blob/master/examples/cube.rs) that does the same...
Hi @Hearwindsaying , I think adding the compiled libraries or sources of the dependencies to build from source will add too much bloat to the repository, and some 3rd party...
A small update here: to make the build process a bit easier I've set up CMake to download GLM and include it automatically.
The github actions pipelines will now package up binaries of the application which you can grab if you just need to run the application for some testing: https://github.com/Twinklebear/ChameleonRT/actions
Hm it will be tricky with some of the lifetimes here, since the scene borrows the device, and the committed scene borrows the scene. So it's a bunch of self-referencing...
Seems like the issues are kind of similar to what tomaka was finding with vulkano https://gist.github.com/tomaka/da8c374ce407e27d5dac , his mention about Arc is why I've been trying to avoid introducing them...
It looks like there's now a `Pin` type in the Rust standard lib for making these kinds of self-referential structs: https://doc.rust-lang.org/std/pin/index.html , I wonder if this will work here? Then...