Sam Twidale

Results 13 comments of Sam Twidale

@IBwWG You could queue events up and forward them on, or handle them immediately. That way you'd be able to process every event and this kind of problem wouldn't occur....

@JoeCreates I couldn't remember, so I made this demo... Try switching between the flixel dev submodule and the other branch in project.xml: https://github.com/Tw1ddle/FlixelInputBug On current dev flixel, you reproduce the...

Hi @cerdic - low-weight preview SVGs should be a good use case for this! In case it's a useful reference, I believe this library can do something similar for previews:...

Thanks for this. This is a legit approach for restricting where the algorithm runs, though I think a more flexible way to solve the problem this addresses is to make...

I was wondering if this might be done by adding some way to add custom shape types, or perhaps an overridable polygon shape type. Do you have some code you...

Yep, with that code the Brush type will do the same work as a RotatedEllipse, except for changing the SVG visuals (which is what gets displayed as the final image...

This sounds like it might be related this issue, fixed in recent dev SDL: https://bugzilla.libsdl.org/show_bug.cgi?id=4424

Patching SDLActivity.java in Lime with this may fix this, though I'm not sure if what @pozirk reported is this exact case or not: https://hg.libsdl.org/SDL/rev/3b1f484500f0 FYI there are more bugs in...

Thanks, I think the patch you applied would cover this status bar issue. I've opened #1315 about this other fullscreen issue.

The https://github.com/openfl/lime/commit/f702c8958be3453f7128400b2b020416d31e08b9 patch helped to hide the status bar. However, about half the time after launch, my games would have black/empty regions at the top and/or bottom of the screen...