Freddie W
Freddie W
closes https://github.com/teeworlds/teeworlds/issues/2157 Implemented this by rendering the body colour textures onto stencil buffer to cut marking textures. I did not update any textures so there are no visible changes. Basically,...
This is the implementation of an idea proposed here: https://github.com/ValveSoftware/steam-audio/issues/282#issuecomment-1782196709 which is a follow up to https://github.com/ValveSoftware/steam-audio/pull/280 The basic idea is to drop automatic scripting symbol defines in favor of...
**General** Unity version: 2022.3.17 Fish-Networking version: 3.11.17R **Description** FishNet generated invalid IL. This particular case is only reproducible with debug mode disabled.  **Replication** 1. Get the reproducible test scripts...
**General** Unity version: 2022.3.8f1 Fish-Networking version: 3.11.6R **Description** If switching ownership from Client A to Client B while Client A is actively sending transform data, when Client B loses ownership,...
 We are choosing non-teamplay spawn points across all three types of spawns with no biases. This "double spawn" configuration only allows tees randomly spawn in the same spot (i.e....
Re-implements #3262 Implications: * Server protocol * Increased bandwidth per player (at least it is not player^player) * No server demo support Added settings: `cl_spec_cursor`, `cl_spec_cursor_interp`, `cl_spec_cursor_demo` SpecCursor snapshot contains...
Fixes #8815 > at least attempted to Test needed from affected users. @headshot2017 ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a...