TryTwo
TryTwo
it just seems like an infrequently used (but quite useful) feature for where the button is placed. That and memory dumps feel more suitable as some kind of menu item...
I figured out how to add a mini menubar. Would this be desirable? If we wanted to add more sidebar widgets we could use a view menu to show/hide stuff....
Will any more work be done on this? I was thinking BPs with a specific call stack conditional would be really helpful for me. I don't think doing it as...
For shaders, can you make it so only one option can be checked in a group of options? Maybe have one option enable/disable other options as well.
> You should be able to just use a combobox for that? Oh right, you can't currently do a combobox, so I didn't think of that. > This was something...
How do you feel about adding a bump mapping shader? Years ago I tried to port some shaders to dolphin, not sure if any of that work would be of...
Alright, good to hear some of that old work was still useful. I'm sure a lot of it does have better implementations now. You said shaders internally support an output...
There's no indicator where to hover the mouse to drag up/down an individual section. I wonder if there's a border or something I can add.
 This is the best I could do. Using "background-color: black" produced a line that was a bit annoying. The "width: 1px" doesn't do anything, but needed to be defined....