Jess
Jess
Aetherim doesn't provide any support for logging data, errors, warnings, etc. Ideally, we'd use this primarily to handle logging any exceptions that occur during runtime. When initialized, check for `Aetherim.log`...
Remove `main.cpp` and create `generate.cpp`. This file will be used to generate a variety of inclusive .h files which contain valid addresses to classes, methods, and fields. Would be useful...
It should be possible to allow the creation and loading of custom domains from custom `.cs` files. I don't know if this would be useful, but it's likely possible and...
tl;dr Aetherim should provide a way to hook methods. Getting method points with Aetherim is extremely simple and can be done very quickly, which would make hooking methods child's play....
It'd be used as a means to easily access Camera objects and would provide ready-to-go WorldToScreen logic, amongst other things.
Aetherim currently provides helper classes to get and use Unity images, classes, methods, and fields. Where it lacks, however, is having an abstraction around getting, using, and manipulating native GameObjects....
### Describe The Feature Add Docker support for launching a server instance in order to better handle ease-of-use and set-up across operating systems. ### Solution Add the necessary Docker file...
### Describe The Feature Currently needs compiled twice(?) and used under two names in order to connect to the server. It needs to be gutted and reworked almost completely. Do...