TW0

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There is a new define in 2022.3.20f1 that can be used instead of #if UNITASK_ASYNCINSTANTIATE_SUPPORT: #if UNITY_2022_3_20 I assume it's supposed to be #if UNITY_2022_3_20_OR_NEWER, but we'll know for sure...

OndrejPetrzilka's [fork of boat-attack-water](https://github.com/OndrejPetrzilka/boat-attack-water) appears to fix this. You can change the boat-attack-water package by [adding the git repo](https://docs.unity3d.com/Manual/upm-ui-giturl.html) through the package manager.

@Gu-yusi Unfortunately not. There is a paid asset called [Shiny SSRR 2](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/shiny-ssrr-2-screen-space-raytraced-reflections-188638) which supports Metal though. If you want to use SSR for water in URP then I'd recommend the...

I was able to update it to the new API by following this guide: [rendertargethandle-is-obsolete-deprecated-in-favor-of-rthandle](https://forum.unity.com/threads/rendertargethandle-is-obsolete-deprecated-in-favor-of-rthandle.1211052/#post-7737570)

@PiyushHadiya In your Universal Render Data asset, do you have Depth Priming enabled? Try disabling it. I found that causes issues with some transparent effects like the water in this...