TomGoodIdea

Results 11 issues of TomGoodIdea

## Bug Summary Currently, if you have a lot of ships and your fleet list in the shop sidebar becomes so long that some ships go behind the footer, the...

bug

**Bugfix:** This PR fixes #9510 ## Fix Details Changed the logic of ship placement on takeoff, so that ships parked in space don't launch with player. Also, ships now get...

bug
mechanics

**Feature** ## Summary It's now possible to hide all messages of Low and High importances (including most hails and autopilot messages) on the message log panel. The filter can be...

UI

**Bug fix** ## Summary Currently, there are apparently two functions for checking if a mission is failed, the older `HasFailed(const PlayerInfo &)` and a newer (but still old) `IsFailed()`. The...

bug
mechanics

### Is there an existing issue for this? - [X] I have searched the existing issues ### Describe the bug Reloading the current save after receiving the electron beam mission...

bug

**Bug fix** This PR fixes #10084. ## Summary Fines for illegal passengers from missions are now correctly triggered. Also, "scan concealment" now works not only for outifts and commodities, but...

bug
mechanics

**Feature** ## Summary You can now set custom sounds for cargo and outfit scanners. They're played when you scan a ship, or when someone scans your ship. If there's no...

enhancement
sound

**Feature** resolves #9999 ## Summary Added a centered text (defined in the interface) saying that the message log is empty. ## Screenshots Screenshot ![log_empty](https://github.com/endless-sky/endless-sky/assets/108272452/e79b8462-f8d0-4ccc-9702-83ab0819267c) ## Testing Done yes™ ## Performance...

UI