TomGoodIdea
TomGoodIdea
## Bug Summary Currently, if you have a lot of ships and your fleet list in the shop sidebar becomes so long that some ships go behind the footer, the...
**Bugfix:** This PR fixes #9510 ## Fix Details Changed the logic of ship placement on takeoff, so that ships parked in space don't launch with player. Also, ships now get...
**Feature** ## Summary It's now possible to hide all messages of Low and High importances (including most hails and autopilot messages) on the message log panel. The filter can be...
**Bug fix** ## Summary Currently, there are apparently two functions for checking if a mission is failed, the older `HasFailed(const PlayerInfo &)` and a newer (but still old) `IsFailed()`. The...
### Is there an existing issue for this? - [X] I have searched the existing issues ### Describe the bug Reloading the current save after receiving the electron beam mission...
**Bug fix** This PR fixes #10084. ## Summary Fines for illegal passengers from missions are now correctly triggered. Also, "scan concealment" now works not only for outifts and commodities, but...
**Feature** ## Summary You can now set custom sounds for cargo and outfit scanners. They're played when you scan a ship, or when someone scans your ship. If there's no...
**Feature** resolves #9999 ## Summary Added a centered text (defined in the interface) saying that the message log is empty. ## Screenshots Screenshot  ## Testing Done yes™ ## Performance...