TomGoodIdea

Results 21 issues of TomGoodIdea

## Bug Summary Currently, if you have a lot of ships and your fleet list in the shop sidebar becomes so long that some ships go behind the footer, the...

bug

**Bugfix:** This PR fixes #9510 ## Fix Details Changed the logic of ship placement on takeoff, so that ships parked in space don't launch with player. Also, ships now get...

bug
mechanics

**Feature** ## Summary It's now possible to hide all messages of Low and High importances (including most hails and autopilot messages) on the message log panel. The filter can be...

waiting on reviewer
UI

**Bug fix** ## Summary Currently, there are apparently two functions for checking if a mission is failed, the older `HasFailed(const PlayerInfo &)` and a newer (but still old) `IsFailed()`. The...

bug
mechanics

### Is there an existing issue for this? - [X] I have searched the existing issues ### Describe the bug Reloading the current save after receiving the electron beam mission...

bug

**Bug fix** This PR fixes #10084. ## Summary Fines for illegal passengers from missions are now correctly triggered. Also, "scan concealment" now works not only for outifts and commodities, but...

bug
mechanics

**Feature** ## Summary You can now set custom sounds for cargo and outfit scanners. They're played when you scan a ship, or when someone scans your ship. If there's no...

enhancement
sound

**Feature** resolves #9999 ## Summary Added a centered text (defined in the interface) saying that the message log is empty. ## Screenshots Screenshot ![log_empty](https://github.com/endless-sky/endless-sky/assets/108272452/e79b8462-f8d0-4ccc-9702-83ab0819267c) ## Testing Done yes™ ## Performance...

UI