TomGoodIdea
TomGoodIdea
I think `on abort` should work correctly, but other triggers handled by the `Mission::Do(Trigger ...)` function don't check for failure.
> The real issue is that I can't tell if people were relying on the previous, bugged behaviour. If we fix the NPC issue, then you can abort a mission...
In #8606 I thought that if mission triggers shouldn't work for failed missions, it's most likely handled somewhere else already. I probably looked at the waypoint trigger, which also doesn't...
White is already used when hovering, so imo green is better (blue would be ok too). The arrow is used in a few places to indicate collapsed sections, and if...
There are merge conflicts ~~hmm maybe because the last sync with master was more than a year ago~~
I prefer the second solution. If someone needs local / offline documentation, they can just download it separately from the base game. Probably most people wouldn't even know where to...
@Just-Existing can you finish this?
Just add an entry to the settings section in `data/_ui/tooltips.txt`. It's plain text, no coding required. If you still don't want to do this, please close the PR.