Tom Clabault
Tom Clabault
> I could add something like a "pre-warm number of frames" for reference mode that would allow update for any temporal technique before starting accumulating frames? That would be great,...
Hm so this is going to use the light tree as a clustering structure to reduce the "overhead" of a cache point having all the lights in its list. Assuming...
Cool! Let me know when you get the first results : )
Okay, seems to work fine now but I have to build that target manually. Maybe something is missing in the CMake?
This is what my Visual Studio looks like:  It doesn't seem like it was unloaded. I do have the option to unload it when right clicking on it.
I did get this kind of output this time: ``` 2>Compiling HLSL source file BuildLightVoxelGrid.hlsl... 5>Compiling HLSL source file GBufferRT_Inline.hlsl... 3>Compiling HLSL source file Display.hlsl... 15>Compiling HLSL source file ReSTIR_PT_PathTrace_WoPS.hlsl......
Could it be because of GMoN maybe? Especially if you're using a high number of sets