Tom Clabault

Results 17 comments of Tom Clabault

I tried doing it with HIP (not Orochi), but I still cannot get past `hipGraphicsGLRegisterBuffer`: ``` #include "GL/glew.h" #include "GLFW/glfw3.h" #include "Orochi/Orochi.h" #include int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,...

Looks good and simple, waiting on #2795 to try this out!

> MathJax, you should use single dollar signs $...$ instead of double dollar signs $$...$$. That did the trick, thanks!

Hi @shanu1195 , Where are you running the application from? I suspect you're not in the proper working directory maybe? So `../src/Device/kernels/Utils/RayVolumeStateSize.h` does not exist. Things should be running fine...

How did you run the CMake build to generate the Visual Studio solution? I'm not sure there should be a `out` folder being created. Did you create a `build` folder...

Yeah I think for the project to work right now, you should have a file structure that looks like this: ``` HIPRT-Path-Tracer/ ├─ build/ │ ├─ .../ ├─ CMakeLists.txt ```...

Hoping in, how would Vulkan be faster than DX12? Just curious

This screenshot was taken on Windows but using a git bash, hence the Linux look. Using the installer did fix the issue indeed! Also, I have some more general question...

Another question on a very large kernel: ![Image](https://github.com/user-attachments/assets/b686120e-bf0d-47f2-9061-a387f22ddae5) If there is no spilling, why do I have some much scratch memory usage? What are the reasons the compiler can use...

I see, thanks for your reply. So this is based on some world space spatial data structure to hold the learnt distribution? Also, practically speaking, since NEE-AT needs to learn...