TokyoSU
TokyoSU
Pretty all class of raylib-cpp have no constructor allowing that: ``` class ObjectName { public: ObjectName(); ~ObjectName(); void Load(const char* path); void Draw(raylib::Vector3 pos); private: raylib::Model model; }; ``` So...
Sorry to disturb you again but i found another problem: https://i.imgur.com/Ix7dOQb.png as you can see, i extract all image from this .img and the result: https://i.imgur.com/C0vSjnr.png some image are not...
Develop
Don't included GetCollisionInfo() since @asasas9500 decompiled it in this PR #27 Also dont include CalculateObjectLighting(), it's included in this PR #27
It's at: https://github.com/Arsunt/TR2Main/blob/5bec0d77667276d37eef4e4e23d295a06ae2a596/specific/init_input.cpp#L167
it's at: https://github.com/Arsunt/TR2Main/blob/5bec0d77667276d37eef4e4e23d295a06ae2a596/specific/init_input.cpp#L462 There is no chech for DX5 there. The right value for DX8 input is: DI8DEVTYPE_JOYSTICK (it have maybe the same value for it to work normally)
When exporting from blender with PRPEE, i get messup uv, it come with value like: 0.8333333 Some image to illustrate: In PView:  In Blender:  Texture:  My model...
A new version was released, can you update to the latest please :)
Would it be possible to just click export with a animation checkbox and all animation would be in one file ? I have a model with 300+ animation and it...
- This include the ability to jump up and down 2/3/4 click height, jump pit of 1 or 2 block. - Fixed the running angle being 2 where it should...
Vasa asked if this feature could be added, seem like it was removed long ago, it could be added as an option, it's not a important feature.