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Raptor upgrade

Open TokyoSU opened this issue 10 months ago • 1 comments

  • This include the ability to jump up and down 2/3/4 click height, jump pit of 1 or 2 block.
  • Fixed the running angle being 2 where it should be 4, more reactive when moving now :)

TokyoSU avatar Apr 11 '24 09:04 TokyoSU

Currently when the raptors die when vaulting, to prevent them dying in mid-air, they would teleport to the ground level and die. However an unexpected consequence is that the raptors would play their death animations multiple times occasionally.

I propose making their death animation only play when they are not vaulting, sort of like the t-rex and bear where it only plays the death animation after they have finished what they were doing (like roar, standing, attacking etc).

GeckoKid-JW avatar May 19 '24 11:05 GeckoKid-JW

Hi @TokyoSU can you let me know if this PR is ready to test or it is in development still?

Stranger1992 avatar Jul 30 '24 17:07 Stranger1992

Hi @TokyoSU can you let me know if this PR is ready to test or it is in development still?

This need a ocb flags to allow/remove jump ability and the death animation need to be after the jump finish and not in the middle.

TokyoSU avatar Jul 30 '24 19:07 TokyoSU

Hi @TokyoSU can you let me know if this PR is ready to test or it is in development still?

This need a ocb flags to allow/remove jump ability and the death animation need to be after the jump finish and not in the middle.

Okay. Can you please merge the develop branch into this? I had trouble because the differences were so great.

Stranger1992 avatar Aug 04 '24 12:08 Stranger1992