Cory Petkovsek
Cory Petkovsek
Painting large areas like a mountain is quite difficult, and smoothing is impossibly slow. There are some pending issues in Godot that may be needed before it is feasible: *...
### Description Filter painting based on slope. Eg only paint on flat surfaces, or only on a certain angle. This should be a `tool setting`, visible on all painting options:...
Write some unit tests in both C++ and GDScript. Create a function that sends full range and valid and invalid values to each function from both C++ and gdscript. At...
### Description Consolidate editor tools and operations into one enum in `terrain3d_editor.cpp`, `ui.gd`, and `toolbar.gd`. No need for them to be separate at all. ### Are you willing to help...
We can use height as AO for free. We can use per channel AO and strength. I'm currently experimenting with it on our many textures and so far it's something...
Edit: Changing region_size broke existing data. And no other size even worked, so I disabled them all except 1024 in https://github.com/outobugi/Terrain3D/commit/ebf9df002d4dfe44165191f57b7b0b1899af8bd4. Now let's get all the other sizes working again...
Investigate if this is a problem. The odd row is not always on the bottom. Even in this view as the camera moves around the odd row flipped up to...
With the new custom uniforms coming in 0.8.4, a basic visual shader w/ albedo does work. Convert the base code to a visual shader so its at least functional for...
Read through the requirements and figure it out https://docs.godotengine.org/en/stable/community/asset_library/submitting_to_assetlib.html