Cory Petkovsek

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> It's not easy to create a smooth path with brushes without a tablet. I have no issue making paths or slopes with a mouse, in either 2-click mode or...

> Did a quick walk over some of the header files -- I think [this](https://github.com/TokisanGames/Terrain3D/blob/65f36b1d11e70e42e10c5b97c33ee4251c5df260/src/terrain_3d_editor.cpp#L224C13-L224C13) case would be the spot to add logic which restricts painting based on slope? Painting...

I'm sorry I missed this message. I'll answer these questions for posterity. > The speed issues/limitations of the smoothing brush can probably be mitigated/side stepped a bit for texture painting...

@Oracuda drawing to a canvas item means drawing to a viewport, which requires a 16-32 bit viewport, and hasn't been available until recently. See # 3 which provides 16-bit viewports....

@ArtyIF allowed in 1ff769d

Cool. Microverse looks interesting. Yes. Look at importer.gd which imports user files into the terrain via gdscript.

Look at the online help in godot (Shift+F1) for Terrain3DStorage or look at the functions exposed in _bind_methods here: https://github.com/outobugi/Terrain3D/blob/d42c79a47db40db9c2dfce2eedf822ec3203b8df/src/terrain_3d_storage.cpp#L1563 `load_image` loads a file off disk and returns an image....

Currently on each edit update, we consolidate all heightmaps into one array to be sent to the shader. Non-destructive editing could look like this: * A second container for heightmap...

Yes, for the height/control/color maps. Actually sent when we set the material parameter.

Whenever someone needs it and implements it. We don't need it for Out of the Ashes, so it's not on my personal task list anytime soon. There are far more...