Tod-Rive

Results 11 comments of Tod-Rive

I know this is a bit old, but we'll be releasing image databinding in the near future. I'm not yet sure on the implementation, but it may solve your issue.

The latest version ([10.2.1](https://github.com/rive-app/rive-android/releases/tag/10.2.1)) of the Android runtime has a [fix](https://github.com/rive-app/rive-android/commit/1df3665aed23f122cbe7bd5963680a3dc7dd4692) specifically for Exynos device issues. Please try it and let us know if you still have issues.

Is this happening on app start? Or later in running the app?

Is anyone still seeing this issue? If so, can you give the steps to reproduce it?

Please update to the latest version of the plugin. RHI is now automatically enabled.

This seems to be an issue with CFF fonts and our use of Harbuzz. We'll be fixing this in the future. The current workaround is to convert fonts to TTF...

The Rive plugin does not support UE 5.2. Please upgrade your version of Unreal (if possible) and update to the latest version of the plugin.

Hi there! The rive-unreal-demos are only supported (right now) with the plugin that is included in that repo. Did you get the same problem before replacing the plugin?

This is definitely an issue. We're refactoring the Unreal plugin and rendering right now. I suspect this will be fixed as part of the refactor. If not, then soon after.

Heya! If you're still having this issue, please get [the latest version](https://github.com/rive-app/rive-unreal/releases) and enable RHI under "Rive" in your project settings.