Tirlititi

Results 21 comments of Tirlititi

Well, I am by far not the most trustworthy when it comes to code design. This "principle" looks rather abstruse and I don't understand it (nor why it would apply...

The feature got implemented in [f2827bb](https://github.com/Albeoris/Memoria/commit/f2827bb72b3a0c013442f1ae8c91bd17f32c0b4a).

Hello Albeoris, I also want to develop the configuration format but I was thinking of something else: - Keep a Memoria.ini (or .txt as you wish) with different sections instead...

I have a PS4 controller and looked at it, and it really seems that the "work-around trick" is the only proper solution. For what I understand: 1) The "DPadX/Y" axes...

> Requires Unity 4.5+ Unfortunatly, the game was compiled with Unity 3.5. The main solution for using controllers properly is to enable "Fix Steam Overlay" on the launcher, which allows...

Awesome. I think Bahamut's sound is best fixed without stopping the sound at all. I don't know about Zidane's thief sword.

This feature has been implemented in [f2827bb](https://github.com/Albeoris/Memoria/commit/f2827bb72b3a0c013442f1ae8c91bd17f32c0b4a): the initial item set is now defined in ``StreamingAssets/Data/Items/InitialItems.csv`` In case multiple mods include a custom file for this, the file used will...

I can't do anything for now regarding Memoria nor FF9 but I did a couple of full runs with the v2021.11.17 before and it never crashed on me at that...

The line "RunSoundCode3" in Hades Workshop has different effects depending on the operation used ("53248" here). The arguments you call a1, a2 and a3 can be of different types depending...

Ok, I think the bug comes from the fact the "ParameterChanger" applies halfway through the process of playing the sound... The flow of execution should be something like this: 1....