Timmynat0r

Results 10 comments of Timmynat0r

> You're missing ", area" by the way. Haven't tested and don't know if they change is needed but it certainly won't work as written. Thx, i have it that...

Found Issue when using ensureKeyBinding: true and legacy mode, bot is clicking on belt slot1 and gets stuck with potion in hand

> > Found Issue when using ensureKeyBinding: true and legacy mode, bot is clicking on belt slot1 and gets stuck with potion in hand > > Yeah I hadn't pushed...

Another small suggestion i have, would be the following: Since you changed the logics for Andariel and Duriel to fit your leveling logic, its hard to merge this pr into...

ctx.Data.PlayerUnit.Stats.FindStat(stat.AddSkillTab, tabskills) This already gives me a predetermined list: 188: { 0: "+# to Bow and Crossbow Skills (Amazon only)", // bowandcrossbowskilltab 1: "+# to Passive and Magic Skills (Amazon...

that would still only leave me with the class skills, because they are not ordered by tabs and plus classskills is directly read from "stat.AddClassSkills" ``` MagicArrow //bowandarrow FireArrow //bowandarrow...

you have 5 different kinds of "stats" as +skills that you can have +skills to All Skills (example: anihinilus +1allskills) +skills to Class Skills (example: tal amu +2sorc skills) +skills...

btw: i send a DM on discord @CarlPoppa1 if you want to communicate about this directly but this: ``` } else if s, found := ctx.Data.PlayerUnit.Stats.FindStat(stat.AddSkillTab, tabskillLayer); found { bonuses[skillID]...

> Why not do something like this? > > ``` > buff := skill.FrozenArmor > tabskillLayer := (int((buff)-6)/30)*8 + (buff.Desc().Page - 1) > ctx.Logger.Debug(fmt.Sprintf("tabskillLayer: %d", tabskillLayer)) > ``` > >...

Issue 1: Bot often gets stuck with item in hand LOG Entry: "Failed to equip % to % using hotkeys, trying cursor" then bot will have an Item on cursor...