Nicholas Rich

Results 18 comments of Nicholas Rich

@novemberborn Sorry, nearly forgot about this, been a crazy few months. Will be getting some spare time in a week or two 🙃

you probably have a BlockCheck for ground, the variance happens before the check which is consistent with other properties. Meaning the random location the variance picks is the location that...

I'm pretty sure we've never accounted for worldedit //regen command before and we don't have control over how they do that process. If you could provide client/server version as well...

Thanks for the great detail on this and the screenshots. It REALLY helps when we are trying to reproduce things. In addition, I am curious if this is a fresh...

hehe, :guilty:. Though, no path for map generation yet...I suppose now that TC config is a thing, it's only a matter of getting around to adding it. :smile:

TC currently does not support block data on the `replaceFrom` block. Furthermore, there is no way to implement this at the moment due to the data we have access to...

When I was testing this I was seeing all leaves replaced with my target block. It is interesting that you are seeing otherwise. Which leads me to ask: What version...

Hmm, I did a little more digging and it seems that the replacement process isn't respecting spawned entities... so the replacement is happening but it isn't catching things that end...

@rutgerkok agreed. Second if definitely the bigger of the two tasks and I've already started looking at it... If you want to go ahead and take the first that would...