TimerErTim
TimerErTim
### Summary I want to implement a non-breaking method for instanced draw calls without the size limit of uniform arrays. For this, I'd like to use **instanced arrays as vertex...
This PR would add some useful utility methods to the `ScreenScaler` struct. First of all the current sizes (inner and outer) can easily be retrieved. Furthermore a scaling factor can...
## Problem I want to be able to write and use compute shaders in ggez projects, as long as the configured backend allows their usage. Currently this is impossible, because...
## Idea The one major thing missing from ggez to be a complete game foundation is integration with compute shaders. I'd like to implement enough functionality so that one can...
Hello, I just wanted to know whither or not the maintainer of this repo is responding to PRs. I want to update this project to be compatible with tetra 0.7.0,...
## Idea Similar to #149 , one could also individually wrap different `Line`s inside the same paragraph. These `Line`s would default to the `LineComposer` used for the paragraph but can...
I think one of the most important features Text-Fighter is missing is a GUI, so non technical users could start the game without the need of a terminal or console....
Implement `Clone` on everything that allows it simply because there is nothing that speaks against it. Some third party libraries (like Leptos) require it.