Tim Goll

Results 310 comments of Tim Goll

This was done in #1437 We might add a radial menu in the future, but the main task of this issue is done

> * Check all referenced files (e.g. `Material()` calls) for inclusion in the project and if they are added to the force-download we should probably have a table with the...

> Check all referenced files (e.g. Material() calls) for inclusion in the project and if they are added to the force-download might be obsolete by now

This is also something I noticed when working on the melon mine. It uses its own implementation of that as well. I guess we could put all of that in...

![image](https://github.com/TTT-2/TTT2/assets/13639408/fe4e5bfc-b0ea-41d4-92d4-34870175450c) I'm unable to reproduce this issue, maybe it was accidentally fixed in the meantime?

The two HUD elements on the left forgot to use the base color, oof :D Hm, I will test it again at a later point, thanks

> @TimGoll might this be the culprit? e.g. the MSTACK not properly adjusting to the set scale? Maybe, but I tried to change the scale without a map change. Probably...

That's a well written issue, thank you! I'm pretty sure this is not a necro issue, but a issue with the `ply:Revive` function. Could you test if the same thing...

This is an issue we tried to fix for the last two years. I don't think we are able to do so, it seems like it is an issue with...

Current roadblock mentioned here: https://github.com/Facepunch/garrysmod-issues/issues/5595