Tim Goll
Tim Goll
This was done in #1437 We might add a radial menu in the future, but the main task of this issue is done
> * Check all referenced files (e.g. `Material()` calls) for inclusion in the project and if they are added to the force-download we should probably have a table with the...
> Check all referenced files (e.g. Material() calls) for inclusion in the project and if they are added to the force-download might be obsolete by now
This is also something I noticed when working on the melon mine. It uses its own implementation of that as well. I guess we could put all of that in...
 I'm unable to reproduce this issue, maybe it was accidentally fixed in the meantime?
The two HUD elements on the left forgot to use the base color, oof :D Hm, I will test it again at a later point, thanks
> @TimGoll might this be the culprit? e.g. the MSTACK not properly adjusting to the set scale? Maybe, but I tried to change the scale without a map change. Probably...
That's a well written issue, thank you! I'm pretty sure this is not a necro issue, but a issue with the `ply:Revive` function. Could you test if the same thing...
This is an issue we tried to fix for the last two years. I don't think we are able to do so, it seems like it is an issue with...
Current roadblock mentioned here: https://github.com/Facepunch/garrysmod-issues/issues/5595