Tim Goll

Results 310 comments of Tim Goll

There already is `plymeta:GetRagdollSpec()` that does exactly what I want to

![image](https://github.com/TTT-2/TTT2/assets/13639408/3e8c2f79-6758-45d5-99d5-41eaae28757f) This is how it looks like on a wide screen by default

I don't really see how this can break. The error is happening in this line: ![image](https://github.com/TTT-2/TTT2/assets/13639408/aafaea52-1317-405e-b03d-53d2a79b9545) However I can't see any scenario where line is a nil value: ![image](https://github.com/TTT-2/TTT2/assets/13639408/a244a811-9873-41b4-a06e-707d981ce2a8)

While this is true, TTT2 should still support (and it did in the past, maybe we messed something up) the old function call

> Didn't notice that this was changed. I have always used the "old" function call since it was introduced. Is there any significant difference between them and why does it...

> > i can't test it with the current version at this second, but a lot of errors have had to do with resetting the HUDHelp struct and not initializing...

> * We also have the go-ahead to include anything from [Misc TTT tweaks and fixes](https://steamcommunity.com/sharedfiles/filedetails/?id=2797209031) but not all of those pertain to equipment. Might be more relevant when I...

I'm always a fan of adding more menu elements to the TTT2 base, so yes, this sounds good to me. We're specifically talking about [these](https://github.com/LukasMandok/ttt2-role_debugger/tree/main/lua/terrortown/gamemode/client/cl_vskin/vgui) elements. If @LukasMandok gives their...

The UI Part of this is done. Adding role features to TTT2 will be another todo, but this issue is finished

RE point two: Should we add a keybind for this? Something like "play last sound"? Then we can remove the command that is annoying