Tim Goll
Tim Goll
There already is `plymeta:GetRagdollSpec()` that does exactly what I want to
 This is how it looks like on a wide screen by default
I don't really see how this can break. The error is happening in this line:  However I can't see any scenario where line is a nil value: 
While this is true, TTT2 should still support (and it did in the past, maybe we messed something up) the old function call
> Didn't notice that this was changed. I have always used the "old" function call since it was introduced. Is there any significant difference between them and why does it...
> > i can't test it with the current version at this second, but a lot of errors have had to do with resetting the HUDHelp struct and not initializing...
> * We also have the go-ahead to include anything from [Misc TTT tweaks and fixes](https://steamcommunity.com/sharedfiles/filedetails/?id=2797209031) but not all of those pertain to equipment. Might be more relevant when I...
I'm always a fan of adding more menu elements to the TTT2 base, so yes, this sounds good to me. We're specifically talking about [these](https://github.com/LukasMandok/ttt2-role_debugger/tree/main/lua/terrortown/gamemode/client/cl_vskin/vgui) elements. If @LukasMandok gives their...
The UI Part of this is done. Adding role features to TTT2 will be another todo, but this issue is finished
RE point two: Should we add a keybind for this? Something like "play last sound"? Then we can remove the command that is annoying