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Revived players spawn at boom/fake bodies location

Open mexikoedi opened this issue 1 year ago • 2 comments

If you try to revive a real body then he will respawn at the location of the boom body/fake body and not at the location of the real body which you tried to revive. The revived player has the boom body radar tag attached to him and nothing happens with the real body. Also the real body will change his role to the role of a Zombie even though he still lies dead on the ground. Using the Steam Workshop version and newest TTT2 Base version from the Steam Workshop.

See video: https://streamable.com/w9v5tw

mexikoedi avatar Jan 14 '24 21:01 mexikoedi

That's a well written issue, thank you! I'm pretty sure this is not a necro issue, but a issue with the ply:Revive function. Could you test if the same thing happens with my normal defibrillator? I'm pretty sure it will have the same issue

TimGoll avatar Jan 14 '24 21:01 TimGoll

That's a well written issue, thank you! I'm pretty sure this is not a necro issue, but a issue with the ply:Revive function. Could you test if the same thing happens with my normal defibrillator? I'm pretty sure it will have the same issue

Yes this issue also happens with the defibrillator. I also created an issue there. Here: https://github.com/TTT-2/ttt2-wep_defi/issues/16

mexikoedi avatar Jan 14 '24 21:01 mexikoedi