TimGameDev
TimGameDev
Main goal: make it able to use external dlls which contains abstract UI logic without referencing UnityWeld. Benefits: - no tight coupling with UnityWeld - external dlls keep its abstraction...
Hey again, I have a viewmodel with observable list property. This property watches Model property. initial value of both is null and assigned later. Which is perfectly normal behavior in...
Hello, Could you please explain why do you create custom '[ObservableList](https://github.com/Real-Serious-Games/Unity-Weld/blob/master/UnityWeld/Binding/ObservableList.cs)' and didn't use '[ObservableCollection](https://docs.microsoft.com/en-us/dotnet/api/system.collections.objectmodel.observablecollection-1?view=netstandard-2.0)' from System.Collections.ObjectModel? This makes usage of UnityWeld very limited. You force users of UnityWeld to...
Hello, Thanks for your implementation of Rx for Unity. Could you please describe why does calling of Subject->OnError stops it (stops the stream)? I'm asking because the Microsoft implementation of...
Hello, I'm facing the same issue https://github.com/IntelRealSense/librealsense/issues/2844 in the latest version of SDK. I'm using .NET wrapper. In spite of the issue colorizer works fine. I've tried to implement my...