TimGameDev

Results 11 comments of TimGameDev

Soooo, is there a chance to have UPM version for latest version?

I've made this change in my rep if you interested: https://github.com/TimGameDev/Unity-Weld/commit/b961d82f0ea609e8adf501ac3953e1fa3ba21d55 Also checked examples and if update this file with ObservableCollection everything works perfectly https://github.com/Real-Serious-Games/Unity-Weld-Examples/blob/master/Assets/Collection/MyUI3.cs

Thanks for the answer. Good catch. According to [official site](https://unity3d.com/unity/qa/lts-releases) > Each LTS stream will be supported for a period of two years. 2017 LTS was released in 20 March...

Thanks for your time. I'm pretty sure that the number of .net3.5 users in 2018.4 LTS is very close to 0. It's marked as deprecated since 2018.3 (link in my...

Hi @MartyG-RealSense I really appreciate such a quick response! Let me split my message into two parts. First part is about an issue in SDK and it actually the main...

I'm not sure I understand you unfortunately. Software Device should emulate behaviour of real device. Right? So it's kind of expected to have GetDistance Api working, because it's the most...

I get 0 all the time by calling GetDistance for DepthFrame object produced by Software Device (exactly as in the old issue). There's no difference between using aligner or not...

Sure! It's basically the code from your guides for software device but the simplest way to reproduce the issue for .NET would be: ``` var sd = new Intel.RealSense.SoftwareDevice(); var...

Hi @MartyG-RealSense, I thought I did mention that, my bad. Camera is D455.

Hi @MartyG-RealSense, thank you for the update. Glad to help.