Finn

Results 6 issues of Finn

Should be possible to make double tile airlocks (in editor), using two half airlock sides put next to eachother. In game, this airlock should behave like one expects it to...

Type: Feature
System: Tilemaps

# Summary Flashlights are pretty useless at the moment because they point off to the left of the user and dont illuminate what the player is looking at. To solve...

Type: Feature
System: Movement

As a player I want to experience gravity when on the station (in a tilemap), but float when in space (not in a tilemap), So that I can push people...

Type: Feature
Bounty Candidate
Needs: Documents/Design
System: Tilemaps

There's currently no clear communication that interaction is impossible outside a given distance, except for at some point interactions do show up, and at other points they don't. We should...

Good First Issue
Needs: Discussion
Type: Feature
System: Interactions

**Description** Using the previous code (located in prev interaction versions), re-implement the drawing in the new interaction system.

Type: Feature
Needs: Documents/Design
System: Interactions

Fixing the `goToRangeStartOnSelect` property so that, when off, the view is not changed once a range is complete should fix or at least provide an easier workaround to the following...