ThomasMiz

Results 4 issues of ThomasMiz

# Summary of the PR C# Project templates for Windowing and OpenGL, as discussed in issue #738

There currently doesn't appear to be a way to properly detect some keys for keyboard typing input. The Keyboard.KeyChar provides the characters typed, and keys such as Enter, Backspace, Tab,...

enhancement
area-Input

The name of the uniforms isn't properly cut. This is because of the code at the constructor of ShaderUniform: https://github.com/SilkCommunity/TrippyGL/blob/2ef708c7861ef73ff9c05b7d50afa3deb330eb86/TrippyGL/ShaderUniform.cs#L49-L60 From the relevant discord conversation: ![image](https://github.com/SilkCommunity/TrippyGL/assets/32400648/00936816-bc6c-4941-9ab9-d8ecc3f851c7)