ThomasMiz
ThomasMiz
# Summary of the PR C# Project templates for Windowing and OpenGL, as discussed in issue #738
There currently doesn't appear to be a way to properly detect some keys for keyboard typing input. The Keyboard.KeyChar provides the characters typed, and keys such as Enter, Backspace, Tab,...
The name of the uniforms isn't properly cut. This is because of the code at the constructor of ShaderUniform: https://github.com/SilkCommunity/TrippyGL/blob/2ef708c7861ef73ff9c05b7d50afa3deb330eb86/TrippyGL/ShaderUniform.cs#L49-L60 From the relevant discord conversation: 