TrippyGL
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Fix uniform names on struct arrays
The name of the uniforms isn't properly cut.
This is because of the code at the constructor of ShaderUniform: https://github.com/SilkCommunity/TrippyGL/blob/2ef708c7861ef73ff9c05b7d50afa3deb330eb86/TrippyGL/ShaderUniform.cs#L49-L60
From the relevant discord conversation: