Thomas Altenburger
Thomas Altenburger
I've always thought that without these options, OS X would not give you a high resolution backbuffer (and basically just a black screen), but as far as I have tested,...
MacOS can be picky at times. info.plist are handled with some sort of metadata caching, which means that if you previously ran an application with different metadata, sometimes MacOS won't...
As noted above: > Also, .plist are read by MacOS only if they are packaged within a .app bundle As far as I know, you can't debug HiDPI without bundling...
For now, HighDPI is not possible on Mac OS and for MonoGame to work properly you have to remove it from the Info.plist. The limitation being the behavior you're mentioning:...
@mdrejhon Exposing a scaling factor shouldn't be complicated (```SDL_GL_GetDrawableSize() / SDL_GetWindowSize()``` should do the trick and return 1.0 on systems other than Mac OS), but it doesn't solve the problem...
If you disable Retina support in the plist, it should work properly (the properties to remove are mentioned earlier in the thread; note that they must be _removed_ and not...
Sure thing, here's one that is working for us (inc. on Catalina): ``` CFBundleDevelopmentRegion en CFBundleExecutable Launch.sh CFBundleIconFile ScourgeBringer CFBundleIdentifier com.flyingoak.ScourgeBringer CFBundleInfoDictionaryVersion 6.0 CFBundleName ScourgeBringer CFBundlePackageType APPL CFBundleShortVersionString 1.0 CFBundleSignature...
It is recommended to be on the development branch and making sure that the SDL native library is not outdated (we recommend SDL 2.0.10, which should be the one that...
I have seen occurrences of #6936 only when Retina isn't properly disabled with a plist (but of course that needs more testing). Would you mind making sure that you are...
Nothing alarming in my book and there is no action to take from developers using MonoGame. Games made with MonoGame are not exposed (because freeimage is not used by games...