Thomas Altenburger
Thomas Altenburger
Is this still needed at all? As far as I can tell, we have Xbox One controllers working fine on Android over here without this PR.
This line: https://github.com/MonoGame/MonoGame/blob/4a3d5e747ff570fbcd27ba7197d0eeac2606f906/MonoGame.Framework/Platform/Graphics/Texture2D.OpenGL.cs#L254C17-L254C86 and this line: https://github.com/MonoGame/MonoGame/blob/4a3d5e747ff570fbcd27ba7197d0eeac2606f906/MonoGame.Framework/Platform/Graphics/Texture2D.OpenGL.cs#L271 can't be optimized with traditional ```stackalloc``` or ```Span``` because of the generic type. It could be possible by working with a ```byte[]``` and...
I would be betting on a driver issue and wouldn't be surprised that people having it are running on an Intel integrated graphics (or a computer that has both an...
Thanks Bart! My only concern right now is that it breaks non-Windows platforms. I would suggest to find a way to pass the window handle to the mouse code without...
Thanks for the update. Fine to me. I'll leave this to other eyes regarding ```TickWait()``` and ```TickRun```.
Summoning @Jjagg and @cra0zy to have their thoughts.
```DllImport``` works just fine with NativeAOT. Maybe some other ahead-of-time environments don't, but we already shipped games using ```DllImport``` and NativeAOT so we should be all fine. (NativeAOT has modes...
Following the foundation meeting of March 14, the applications have been reviewed and this bounty has been locked for @tomspilman to complete.
Just an update on this: there is currently an ongoing issue with NativeAOT on one specific private platform which prevents a full adoption on NativeAOT for the time being. All...
Thanks for dropping by, Michal. @tomspilman might have some precise insights on the hacks that BRUTE do which speed things.