Thomas Altenburger
Thomas Altenburger
I think that the best would be new overloads of ```GamePad.GetState()``` that takes deadzone values for both sticks and that cascade the value. For instance, changing this one: ```csharp GamePadState...
I agree. I think we should try to publish ```*-develop``` packages to the public feed, and we should indeed try to not do that at every PR. Weekly sounds cool....
True, and they can be marked as obsolete or unsecure, which would make nuget restore to display a warning. Though we should check if pushing this many packages has any...
The sooner we implement this, the better. We should also automate merge to master releases (so far we're manually uploading to nuget.org). I'm a bit overloaded this month to work...
@harry-cpp any thoughts on moving to a frosting project?
From what I read here, there's a million of ways for things to go bad. I would be on page with harry: the more we can reasonably obfuscate, the better....
> I'm not sure if I'm misunderstanding the concern No misunderstanding on how secrets work. That was mostly about the workflow still trying to run on clones even though it's...
Merge conflits aside, it looks like an interesting addition to me.
Thank you for proposing! Tom is working on the onboarding process. Once setup, we'll be able to welcome contributions.
Ghost controllers are almost always due to third party controller drivers doing hacky stuff (x360ce, unofficial drivers...) or software to bind virtual keys (joy2key, vjoy, vxbox...), and sometime even remote...