Theighlin
Theighlin
@mk56-spn have you read #17940?
Other sounds that are missing in comparison to stable are in a multi lobby the ready/unready state change, the change of map and when you're given host. Plus the spectate...
> To confirm, you mean the "host" changing their ready state? Other users already has a sound effect (although it was made much softer by @nekodex sample changes, I believe..)...
Same issue as described in https://github.com/ppy/osu/discussions/16515, and more visible in the video of the last reply https://www.youtube.com/watch?v=FNnIlO2X9sE
Stutter seems to be the same for me from the few beatmaps i've tried.
Heads up that https://github.com/ppy/osu-framework/pull/6088 fixes the issue for me (Tested on more than 1 map and even a couple from OP) Release https://github.com/ppy/osu/assets/53081750/73702ca0-999c-4e76-9753-e22e85d73a89 PR https://github.com/ppy/osu/assets/53081750/25a12519-9f48-4f0b-b9bd-a4e0f4d60028
I can see said beatmap even with the date submitted sorting  But i'm more curious on why at the end of the video the game seems to show every...