Alex Barney

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Sure, is it ready to go now? It was apparently a WIP last time I looked at it since it wasn't working then

Well, think about it a little. If your first two points are true than no HCA file could have a loop that's not a multiple of 0x400. This would be...

> Even for now I still have no idea how stock/official HCA decoder works (which should require reverse engineering). I've reverse engineered the HCA encoder/decoder. The implementation in VGAudio is...

> By the way, I wonder it's signed or unsigned integers? It doesn't seem to make sense to use nagetive values here. They're signed, but it doesn't really matter since...

> 1. Is a subframe 128-sample long (and, a frame consists of 8 subframes)? [Yes. This is true for all HCA files.](https://github.com/Thealexbarney/VGAudio/blob/9d8f6ea04c83cccccb3dd7851a631bbd53a8dbbe/src/VGAudio/Codecs/CriHca/CriHcaConstants.cs) Side thought: Oops, I just noticed that naming...

Recreating the bdat files hasn't been implemented

Your save isn't loading in Pokemon Quest on my Switch. Maybe something went wrong when dumping it

@Acefkor Do you have your save file before and after you edited it that you could upload? And does the same save file that doesn't work with .NET Core on...

@Acefkor Is that unmodified file directly dumped from a working save off your Switch? Just like Igor1201's save the encryption doesn't appear to be valid and the save won't load...

@Acefkor and @Igor1201, what program are you using to dump your saves? I'm suspecting that something might be wrong with the save dumper. Both of your saves have the same...