VGAudio
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A library for encoding, decoding, and manipulating audio files from video games.
When I've been using VGAudio with BFSTM files (with multiple channels) and exported them, they don't seem to export with the original bfstm's time duration For example, the track I...
Nintendo Switch Skyrim uses 2 container types for sound: 1. Modified GC DSP codec on a MCADPCM container - Used in Music and FX; - Supports up to 2 channels;...
Title explains. AST (and related format AFC) were used in various Gamecube and Wii games for BGM, such as Wind Waker, Twilight Princess, Super Mario Galaxy, and others. Edit: BNS...
When processing large numbers of files with the batch process option, I'm having repeatable failures which halt processing. Error as follows: ``` [#-------------------] 28525/532893 5.4% \System.ArgumentNullException: Value cannot be null....
For Puyo Puyo Tetris, the wav files seem to do looping differently. The highlighted section is 302569 and the one right after it is 3477767.  Renaming it to LWAV...
This can convert ubisoft raki adpc from format that are avaliable in vgmstream?
Continued from libertyernie/brawltools#160 from @gheskett All that being said, the static issues that I ran into were definitely present back when I made that post in November. I was just...
PCM Nintendo Ware files should behave the same as GC-ADPCM files. That is, the starting loop point is aligned to be on a block boundary (Generally 0x2000 bytes).
Hi, there are some particular files for the game gladius by LucasArts which has extensions being labeled as ds2, and dsb. They both are a unique type of .dsp from...