Caleb Cornett
Caleb Cornett
- **HaxePunk version:** 4.0.1 - **Target(s):** iOS - **Haxe version:** 3.4.4 - **OpenFL/Lime or NME version:** 7.1.2/6.2.0 When trying to build an iOS app from the generated Xcode project, I...
As far as I can tell, there are no tutorials, cookbook recipes, or non-API documentation on how to use multi-touch input. Seems like this would be useful to have.
The readme and Setup page should probably explain how to run a game project. Building and running an OpenFL/Lime-based project is not necessarily an obvious process, especially for beginners.
When I add a content file to my project and attempt to access it at runtime, I get a `System.IO.FileNotFoundException`. Here's a simple example: ```cs using System; using System.IO; class...
Would it be possible to set up some GitHub Actions (or another CI system) to automatically build and archive Beef for macOS and Linux? Manually building from source is not...
I'm attempting to build a .NET NativeAOT project using `zig c++ -target x86_linux-gnu` as the system compiler/linker, so that it can build with a low glibc (2.17) instead of my...
Would it be possible to add support for the macOS `Command+Q` keyboard shortcut such that sokol_app registers the command as a system "quit" event? Having to click the red button...
### Steps to Reproduce 1. Create a new iOS project via `dotnet new ios` 2. Add the following property to the .csproj: `What's Up` 3. Run `dotnet build` ### Expected...
As someone who is very interested in SDL_gpu, both as a user and a contributor, I am concerned that writing an entirely custom shader language spec, compiler, bytecode format, and...
For the sake of macOS developers who aren't totally comfortable telling their users to just disable Gatekeeper, it may be worth adding @nickgravelyn's [macOS notarization guide](https://gist.github.com/nickgravelyn/45a08b4a9500b93dd0ac11f984e6b9f7) to the README. (It...