Caleb Cornett

Results 22 comments of Caleb Cornett

I've been experimenting with the example Scene provided, and it seems like the `onTouch` function is called just fine. I put `trace(touch)` at the beginning of the function, and made...

The error went away, so it seems to work? I can't verify for sure though. I'm having trouble building to iOS currently due to unrelated issues with hxcpp. If I...

Got it to build. The game now runs but nothing is drawn to the screen.

It already seems to work fine with VS Code using the Haxe Extension Pack and Lime extensions. Autocomplete is sluggish but functional. I guess some build tasks included in with...

Whatever logic we add for this, should it go into GetGraphicsAdapters as well? I don't remember why the retina logic was only in GetCurrentDisplayMode since both deal with DisplayModes.

For some reason SDL's UIKit driver seems [pretty deliberate](https://github.com/flibitijibibo/SDL/blob/main/src/video/uikit/SDL_uikitmodes.m#L415) in choosing to use "points" over pixels for display modes. I don't really understand the rationale. I think we could take...

SDL issue filed: https://github.com/libsdl-org/SDL/issues/5290

A few non-FNA3D-related things I've encountered while going through the catalog: **Axiom Verge:** Throws an exception when starting. This appears to have been introduced back in FNA 20.02. ([Maybe in...

MoltenVK Bugs: **Chasm:** - [x] ~~The game window appears 2x the width/height that it does with GL and Metal. Maybe Vulkan isn't handling high-dpi correctly?~~ ~~This is an SDL2 bug....

> The only weird one is Owlboy, but that should be fixed with an FNA+FAudio sync. Will need debug symbols if this is not the case. Agh, yeah, it turns...