TheRealHamtaro126
TheRealHamtaro126
Can you add a Metatile editor to this just like in LM? Along with Metatile Set Exporter and Importer buttons? Output will be .BIN (Binary) or .ASM (Assembly, perferrably NESASM...
Can someone here please add the .CHR/.Fnn format (where nn is the height number in decimal) used by https://github.com/viler-int10h/Fontraption please for special use in art? I know there is already...
Bring code changes inbetween Doki Doki Panic, Super Mario USA, and the Prototype to the disassembly.
Basically what I need is a way to have some way to make some changes to the code in my version of SMB2, I basically need someone to disassemble some...
This is a problem plaguing this and the SMB3 disassembly, of which is a big formatting issue concerning the Sprite OAM format... I've seen lots of labling, for example, Instead...
This is relating to how strings written for NES, C64, and other game systems not exactly supporting the ASCII Standard for Text. The character mapping feature is to be made...
Really? I was hoping to see a new version to try, Now I am considering either switching to MAD Pascal or switch to another language entierly (Not a problem for...
For both DK3 (Donkey Kong 3) Arcade version as well as and some Hummer Team systems (OneBus/VT). You can read about the dual-APU setup in OneBus VT systems by Hummer...
Is it possible for you to at least cover DOS at all since Free Pascal has support for DOS now (both 32-bit/DPMI and 16-bit varieties are availible, we perfer 32-bit)...
I'm using Fontraption and seem to notice that there is a lack of a Pascal Export in it. so can you make a built-in pascal converter so we can include...
Cab you please add this? Here is a list of mappers to add: - [ ] MMC1 (1) - [x] UxROM (2) - [ ] CNROM (3) - [ ]...