Zac
Zac
Thank you to everyone who helped with this, particularly @Yotona, @Mc-muffin, and @ethteck!
Using `ee-objdump` it is possible to append an .mdebug section to the release elf, so it's just a matter of using Ghidra to roll our own symbol table from the...
Now possible with Splat and decomp.me as of #60
~~`StartupVU0` and `StartupVU1` were matched in #130, but are blocked by undefined data references.~~
Might need to rerun the checks since my PR on the compilers repo was merged.
Haven't had a chance to look at this but I will soon.
I've been looking at the functions in this segment but I can't get them to hit a breakpoint in the debugger, except for two functions that animate the cutscene letterboxing...
This must be `P2/filestub`; that is a file in the May proto, but I probably just missed that when I was making these original splits.
Actually I was wrong, `filestub.c` is a library source, it's not part of P2.
The reason it adds 4 bytes of padding when you change `sce/libs` to start at `0xF69C4` is because all TUs are aligned to 8 bytes, i.e. the TU offsets always...