sly1
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Unnamed segment at 0xdeb20 between P2/sw and P2/tail
Unknown/unnamed translation unit falls alphabetically between P2/sw and P2/tail.
I've been looking at the functions in this segment but I can't get them to hit a breakpoint in the debugger, except for two functions that animate the cutscene letterboxing in and out. Those two take an SW as a parameter, so my gut is telling me just to roll this segment into P2/sw.
I've been looking at those functions and they seem to be dialog related. The last function in P2/sw is CancelSwDialogPlaying so it would make sense in that regard that the functions belong to P2/sw. I think that our best bet is to just roll this segment there.