The Ninja Scout
The Ninja Scout
### Disclaimers - [X] I have searched the issue tracker to check if the issue has already been reported. - [X] My issue happened while using mods. ### What happened?...
### Disclaimers - [X] I have searched the issue tracker to check if the issue has already been reported. - [X] My issue happened while using mods. ### What happened?...
This PR implements some new optional parameters for the spawncharacter effect. Commit message ``` The spawncharacter function in status effects now accepts more parameters (all of them are set to...
This PR implements the ability to make monsters play certain music types when encountered, as well as a setting for music tracks to mute intensity background music while being played....
``` Added "HasNightVision" character boolean parameter, false by default. HasNightVision increases the range of small passive light circle that players will see around their own characters and makes it brighten...
``` Added "flipcharacter" status effect command to make a character flip. Mainly only useful for non-humanoids, for example, to make them spawn already flipped through some conditions. Made "spawncharacter" status...
``` Walk/Run/Crouch animations have a new boolean parameter: "ApplyHandMoveOffsetWhenStationary", set to false by default When set to true, the hands of the character will move into the position defined by...
Adds a new affliction type which can be used to make characters convulse. ``` If an affliction's type is "convulse", it will cause all of the afflicted character's limbs to...
Adds a new character animation property "LimbConstantAngles" which is formatted like this: "limbID: constantangle;constanttorque, limbID2: constantangle2;constanttorque2, ..." This allows specific limbs to assume certain angles with certain torque depending on...
Fixes https://github.com/FakeFishGames/Barotrauma/discussions/15279 Adds a new character boolean property called TriggerDeathEffects (set to true by default) which prevents the character from triggering "OnDeath" type status effects as well as death sounds...