TheEpicBlock
TheEpicBlock
A mixin to `ProjectileEntity#onBlockHit` should do the trick but there's no efficient way for PolyMc to know which blocks are polyd to target blocks whilst still taking multiple polymaps into...
When placing a block in a location where the modded block can't be placed, but structure void can be, a desync will occur. Easiest way to reproduce this is to...
As an example, `Screen#hasShiftDown` or `Screen#hasAltDown`. The class would need to be loaded inside the Minecraft package in either intermediary or hashed mojmap. We could do this either statically (have...
The minecraft client predicts certain properties of noteblocks, tripwire etc. PolyMc has the BlockResync system to make sure those blocks are reset to be correct. This can cause a little...
Something like `/polymc creative` that brings up something similar to the creative menu
The implementation of #58 has certain situation where the client light is still glitched. An example is placing light blocks next to other light blocks at about 1 block distance...
Ideas: - [ ] Event when resource pack is finished - [ ] Event for when advanced resource pack maker is copying into the temp location - [ ] Maybe...
The loader simply [refuses](https://github.com/QuiltMC/quilt-loader/blob/da9bcf08ee98211ed98a1450abad8622fb384188/src/main/java/org/quiltmc/loader/impl/QuiltLoaderImpl.java#L449) to load mods in the wrong environment. This means it doesn't interact at all with the mod dependency system. An easy way to reproduce would be...
Implements item fibbing for Fiblib! Itemfibs can be enabled for a single item. Or they can be enabled globally for all items. Multiple global itemfibs can stack. Note that it...