PolyMc
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Potential issue regarding epilepsy
The minecraft client predicts certain properties of noteblocks, tripwire etc. PolyMc has the BlockResync system to make sure those blocks are reset to be correct. This can cause a little flicker when placing or removing blocks next to polyd blocks. This is most pronounced with tripwire/string. Potential solutions are to delay the flicker packets and/or not sending them all at once, producing a wave-like pattern. This option might be made togglable per user. TODO: add an example of this behaviour here to help access how big of an issue this is.