TheDeveloperGuy

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@godbyk The size returned by GetRecommendedTargetSize() is the size of a single eye's texture. This is true for all driver types. The confusion can come from the sample driver source...

@Balderick Might be worth checking your expectations on a pre-release version of a developer kit supported by volunteers. ;)

I would add to this that hand models should never be used by default for "unknown" controller types. The user should be able to change the controller model to hands...

I think many people confuse this with a developer support forum, which it is not. I've had many issues addressed and fixed, so I don't believe they are ignored. What...

The driver header is for drivers, so you won't be able to use it. You could make a trivial "do nothing" driver that your app can talk to via the...

https://github.com/matzman666/OpenVR-AdvancedSettings

I sometimes wonder if the lack of documentation is intentional to raise the barrier to entry. It's not like a billion dollar company could not afford to hire someone. In...

Interesting. However this is not using that mode. Unfortunate naming choice for that mode though, which is "Driver-Direct", rather than "VR-Direct" (which uses IVRDisplayComponent, as does "Extended"). That has caused...

Yes, the changes to "Driver-Direct" are almost certainly for Oculus, as that is the primary client of that interface. Most likely the additions are not useful for general "Driver-Direct" headsets,...

> In that case the support might be wrong about it. I will test with Index, as that is the primary client of the IVRDisplayComponent interface AFAIK.